![]() ![]() Take on the role of a Reactor Engineer working for SpaceChem, the leading chemical synthesizer for frontier colonies. Zachtronics is back with an ambitious new design-based puzzle game. We invite critique and scholarly conversation towards considering similar models across institutions, disciplines, and settings.Download SpaceChem for free on PC – this page will show you how to download and install the full version of SpaceChem on PC. In this working example we detail the existing structures, institutional offerings, nurtured relationships, challenges and early successes from our endeavor. Research, models of DML across the country, previous experience integrating digital media for learning, and consciously navigating the reality of culture, policies, and challenges in education informs our work. ![]() Recognizing that the undertaking must acknowledge individual situations and contexts, we explore the viability of our collaborative, interdisciplinary venture to build a comprehensive DML program at a traditional university. ![]() Developing effective programs must be a partnership between various stakeholders seeking to design coursework, spaces for interaction, and collaborative projects. Research and teaching concerning Digital Media & Learning (DML) should not be the sole responsibility of one university department or program. the research logic and laboratory practices generated by the object under investigation 3. the computer's specific technological materiality 2. For this reason, MECS is aligned with media science and historical knowledge and orientated on case studies. The epistemological relevance and the wideranging applications of computer simulations are based on the fact, according to the initial hypothesis, that the constellations are fundamentally different for the various spheres of knowledge. The research focuses on the question of which problems and knowledge constellations can be answered by computer simulation, which new forms of knowledge it generates and to what extent it represents a historical break. The objective of MECS is to investigate computer simulation as research practice in its historical formation, its epistemology and its technological-medial constitution in the terms of the respective science in which it is used. A program of evening lectures, workshops, colloquia and international conferences during the semester is part of the institute's public activities. students and post-docs to research the phenomena of computer simulation from a media-cultural scientific perspective. The institute is a place for transdisciplinary academic exchange which provides experienced scholars from the media, cultural, natural and technical sciences the opportunity to come together with Ph.D. students), as well as their cooperation with the researchers at Leuphana. ![]() A further area of emphasis are the research projects by the directors and associates (2 junior directors, 3 post-docs and 3 Ph.D. To achieve this, research grants will be awarded every semester to senior, junior and research fellows for a period of up to six months, as well as invitations for shorter stays and for lectures. One of MECS's chief tasks is the establishment of an international fellow network. With a budget of over four million euros for the first four-year period, MECS is one of only eight Institutes for Advanced Study funded by the German Research Foundation in Germany and the only one in Lower Saxony. Envisaged for a period of eight years, MECS began work in April, 2013. MECS is an Institute for Advanced Study on 'Media Cultures of Computer Simulation' funded by the German Research Foundation (DFG) at Leuphana University Lüneburg. ![]()
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