![]() ![]() With powerful tools like the Engine Designer, the player can create cars and their engines in mind-boggling detail. Create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul. This is not really a question as just some long-shot requests: different front/rear wheel sizes, being able to move the engine (or at least assign a different value to simulate this) to balance the vehicle better, anti-lag systems for turbos, splitting up damping between fast and slow rebound. Automation allows the player to become an armchair CEO - to build their own car company from the ground up. What kind of markets would we be seeing in the expanded version of this table? Offroad-sport? Compact-Utility?ĥ. Will Air-Air and Air-Water intercoolers return with the FI revamp?Ĥ. What are the values for Spring frequency and damping? Is it measured in N-m, lbs-ft or dynes?ģ. Will caster/toe modification be added (I understand the complexities of implementing this, given that it would likely require significant modification to whatever aspect of the game code governs handling characteristics, but, if feasible, would be great!)Ģ. I am absolutely loving the game but I just have a few questions if that is alright:ġ. Will you be able to design car interiors? Will you add “car body X” or “fixture Y”?ġ7. Announcement Video (by Automation) Announcement Teaser Trailer (by BeamNG) The exporter is simple to use: design your car and engine in Automation, tune. (by Rk38) The Automation team is stoked to announce that we have created an in-game exporter that allows you to drive your Automation cars in BeamNG.drive. If buy now, do I get the finished game?ġ6. The start of our collaboration, car based on finalist from our Car Design Competition. What if you run out of money / get hit by a bus?ġ4. Will Automation be on Mac / Linux / Mobile / Console?ġ3. 12k+ RPM rev limit, higher Octane fuels?ġ2. Hemis, sidevalve, and flathead engines?ġ0. Superchargers, more turbo options, different turbo configurations?ħ. Motorcycles, 3-wheelers, large trucks, micro-cars, busses, tractors, multi-axle, tracked vehicles?Ħ. W-Engines, VR-Engines, custom bank angles, and firing order?ĥ. Which engine configurations will be in the core game, DLC?Ĥ. Diesels, Wankels, 2-Strokes, Hybrids, and Electrics?ģ. But I'm wondering if it will in any vanilla car body Perharps a Lancaster Bomber or cruise ship If. For a laugh I'd like to put it in a car and see how it faires. ![]() IRL, the torque alone would snap the drivetrain in two. Frequently Asked QuestionsWe get asked dozens of the same questions every day, so here is a list of all the answers to the most common ones.Ģ. Got sick of making econoboxes and made what we all did when we first got access to the engine creator (admit it) A 16.2L Twin Turbo V12 that took basically no effort to make. ![]()
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